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Giex Mod quake 2

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Giex Mod quake 2
Introduction Long time ago, I felt the urge to improve upon the depth of the cooperative game mode of Quake2. I also enjoyed playing role playing games of various kinds. After some thinking, the ancestor of Giex - Chacoop - was born. Chacoop spun oGiex aims to become the first MMORPG mod for Quake2, by taking the fundamental ideas from Chacoop and enhancing them.

K.A.A.L. QUAKE2 Pack 2011

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K.A.A.L. QUAKE2 Pack 2011
This is a collection of the greatest stuff from almost 15 years of QUAKE II modding. So you can make your own choices of online enemies. Just replace the default player names with the preferred models and skins and deactivate server downloads.In case the models don't meet your taste.

AprQ2 v1.211 Windows Quake2 Client

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AprQ2 v1.211 Windows Quake2 Client
AprQ2 provides many enhanced features over the regular 3.20 Quake2 Client including: Better graphics, Winamp integration, stainmaps (blood stays on the walls), increased client security, and much more. changelog Vermin's new ctf skins Lucikka's ctf icons (red and blue, other two made by juM8o) juM8o's kevlarvest icon (changed because old one was too small resolution) AprQ2 1.211 Latest anticheat Removed atiglxxx.dll from installer (inflicted more harm than benefit) Updated serverlist, now with ~20 servers juM8o's 32bit lasersight Added juM8o's 32bit textures to 32bit texturepak (of course only the best ones) Added all maps which are currenty in publics' rotations Added action.ini (now you can make own aq2 server) Little changes in configs etc.

AprQ2 v1.211 Linux Client Source Files

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AprQ2 v1.211 Linux Client Source Files
This is the file to get if you run linux and want to use AprQ2. It contains the source files for version 1.21 of the AprQ2 client for Quake2. AprQ2 provides many enhanced features over the regular 3.20 Quake2 Client including: Better graphics, Wi This is the file to get if you run linux and want to use AprQ2. It contains the source files for version 1.21 of the AprQ2 client for Quake2.

Quake 2 32-bit Highres Texture Pack HQ JPG

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Quake 2 32-bit Highres Texture  Pack HQ JPG
This is an updated version of Tosher's Highres texture pack, which Quenelle converted into Jpg format. I found that the Jpg quality on some of the textures was low and they had some bad Jpg artifacts, so I took the original PNG textures and batch converted them to Jpg using Photoshop CS3 at Quality Level 12. I find the quality of some textures to be greatly improved. Please note: I did not create any of these textures, nor did I assemble the original texture pack! I am NOT taking any credit for that! I just converted some files. From my own playing, there are some textures missing, though they were also missing in the original pack. Installation: Unzip the file, and stick the Scripts and Textures folders into your baseq2 folder. Tested with Yamagi's Quake II engine on Mac OS 10.10.5. Should also work with KMQuake2 and other engines, but not personally tested by me.

Quake II: Zero Signal

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Quake II: Zero Signal
Zero Signal consists of three base/factory themed levels and utilizes some nice custom textures. The first two maps are medium in size while the third map serves as an epilogue. All skill levels are included. Due to the complexity of the maps in some areas, a limit removing engine is required.

Quake II Test Elements

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Quake II Test Elements
This contains the main elements from the early Quake II Test-version. Enemy skins & sounds - HUD digits - Console font & background - Demo maps & textures - Armor skins - Weapon skins & sounds - Player sounds. To load the three demo maps enter "map demo1, demo2, or demo3" in the game's console. Format: .pk3 and .zip. Tested with: Yamagi Quake II v5.34. I may update the package in the future, when a thorough side-to-side comparison with the final version has been done...

Quake II: No Enemies

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Quake II: No Enemies
Allows you to play your game without ANY enemy interference at all. The same benefit also applies in the MP coop and all level modes from easy to nightmare in SP.

CrateDM for Quake II

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CrateDM for Quake II
CrateDM is a Quake II addon that adds crate models to multiplayer. Probably the first ever prop hunt/mimic-like game ever created.

Pyramid Complex

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Pyramid Complex
This map was made to be frustrating, difficult and not really that fun to play. It is inspired by the "kaizo"-maps from the Mario-series, but most of the ideas here are based around Quake 2's content. It is possible to complete, but be prepared for savescumming. I have finished it once. The source .map-file is also included if you want to look at it in a map editor of your choice. I used the GTKRadiants to make this, and would recommend it to anyone who is looking for the gold standard of 3D-mapping tools. If you encounter any bugs or anything just send me an e-mail and I will fix it, or you can fix it yourself even. If you decide to use anything from this map or use it for something, please remember to give me credit. Thank you very much in advance for helping out.

Sonic Mayhem

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Sonic Mayhem
It was a dark and stormful evening. Colonel Jo Seung had called you in for a special mission: "Operation Alien Overlord is currently underway, but so far we have only one active operator..." You twiddle your thumbs as Jo Seung goes on about Stroggos and kimchi, but then he slaps you. "Owwww! What was that for?" you yell and clench your ear. "Silence, fool! We need you to gather intel, and we need it now!" he shrieks. "Ok, ok, I'm going..." you whimper as you- "SIR!" he interrupts. "Ah! Yes! I-I'm going, SAH!" And then you swam through the sewer systems of Stroggos until the end of the tunnel.

Citadel v3 0

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Citadel v3 0
During routine sensor scanning of the Stroggos surface, a strong energy emission has been picked up, apparently emanating from a mountain region of the planet previously assumed of scarce strategic value. After scouting the area where the emission was detected, we have discovered a large, fortified complex built into a deep valley surrounded by towering peaks. Data in our possession suggest that the site houses a Reactor similar to the one that empowered the Big Gun in Cerberon. Unfortunately, the device happens to be buried deep under the ground, thus rendering an air strike ineffective. It will be your task to infiltrate this notable example of self-sufficient Strogg settlement, codenamed Citadel, in order to locate and destroy that Reactor. A successful mission will bring another critical blow to the Strogg, and probably remove any chance they have to reorganize their war machine.

Quake2 SuperPack 1

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Quake2 SuperPack 1
A pack with many single player missions made by various authors.

Last Day On Stroggos

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Last Day On Stroggos
This 9 level pack has some original gameplay puzzles which make you think. The first level is the worst of the bunch but they get much better. Lasers are used a bit much in the pack but the incredible architecture and non-linear gameplay make it a definite must play

Mark Shan Missions

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Mark Shan Missions
A pack with eight single player released for Quake 2 by Mark Shan.

SOG

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SOG
SOG has its own single player storyline. It consists of 9 brand new maps (named SOG1 through SOG9) and shows lots of new monsters. You can start the storyline by pressing the "Play SOG story" button in the launcher.

PAC-MAN

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PAC-MAN
Multiplayer map based on a shape of a classic arcade game, experimental one. Could be named Peekaboo, due to the mechanics of a gameplay. Interesting teleports on sides.

Milous Missions

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Milous Missions
A package with seven single player released for Quake 2 by Milous.

Quake 2 Super Pack 2

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Quake 2 Super Pack 2
A package with 22 single player missions for Quake 2 released by various Authors.

Quake 2 Plus 1.0

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Quake 2 Plus 1.0
Quake 2 Plus is a compilation of some Quake 2 enhancements and creates a slightly more realistic and consistent future space marine scenario!
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